GEONATIONS

Relations and nations

Last updated 9 September 2026. Report a discrepancy through the GeoNations Discord.

Relations

Any two Regions, and any two Nations, stand in exactly one of three relations:

RelationWhat it means
NeutralThe default. Everyone starts here with everyone. No agreement, no hostility.
AllyA declared friendship. Both sides have to want it.
EnemyA declared hostility. It is a public statement of intent. It is not a war, and by itself it does not let anybody raid anybody.

You set relations in /lands menu, and nation level diplomacy lives in /nations.

Every relation change is broadcast to the server. Alliances and enemy declarations are therefore public information and can affect how other Regions and Nations respond.

Relations are the political layer, not a permissions shortcut. Who can build in your Region or open your chests is controlled separately by trust and roles in /lands menu. Ally the people you intend to fight beside. Trust the people you intend to let into your base. Those are very different lists.

Founding a nation

A Nation groups multiple Regions under one capital Region.

What changes once you are in one

A Region outside a nation pays a base rate of $13 per chunk. A Region inside a nation pays at most $13 per chunk to the nation, while the nation pays $10 per chunk to the War Office. Joining an existing nation has no creation fee, although the member Region remains responsible for the tax set by that nation.

Nation levels

Nations have their own ladder, the same way Regions do. The requirements count member Regions besides the capital, unique players across the whole nation, and the combined balance of every region bank in it.

LevelNameMember regionsUnique playersCombined balance
1Federationstart herestart herestart here
2Nation212$100,000
3Empire424$250,000

What the levels pay out:

LevelExtra claims per member regionExtra region slotsUpkeepEffects
Nation+20+1+20%Unlocks Jump Boost, Speed, Haste and Dolphin's Grace. One active at a time.
Empire+35+3+35%Level II versions of the above, plus Absorption, Night Vision, Luck, Strength and Health Boost. Three active at once.

Nation effects are selected from the unlocked list in the nation menu. They apply to nation members while those players are on nation territory.

Purpose of a nation

Being in a nation changes what a Region pays and what it can do. A member Region pays the nation tax instead of the ordinary server upkeep. Higher nation levels increase claim limits, add Region slots, and unlock effects that apply on nation territory.

The same nation also shares diplomacy and enemies across its members. A relation change therefore affects more than one Region, and a war may involve the combined territory and bank of the nation. Captured land goes to the winner. The robbery takes money out of the losing Region or nation bank. See War for the declaration, capture, and surrender rules.