GEONATIONS

Dying

Last updated 30 August 2026. Report a discrepancy through the GeoNations Discord.

Death creates a temporary corpse containing the player's inventory. The corpse and the items released from it use separate timers.

Inventory on death

There is no keep inventory in the overworld or the Nether. Everything you were carrying leaves you the instant you hit the ground.

It does not scatter. The whole lot goes into a corpse where you fell: a body, standing there, with your entire inventory inside it. Armour, offhand, hotbar, everything. The corpse holds it for 1000 seconds. Just under seventeen minutes.

Right click the corpse and it opens like a chest. No sneaking, no permission, no ownership check. Anyone can open it. Not just your killer. Anyone who walks past.

The numbers

Corpse holds your inventory1000 s
Then contents spill as normal drops, which last300 s
Absolute best case from death to gone1300 s
Combat tag, if you died in a fight15 s
Items handed straight to your killernone

The killer does not receive the items automatically. The killer or another player must reach and open the corpse before taking its contents.

One more number while you are here: health only regenerates while your food bar is at 18 of 20 (nine shanks) or better. Below that you do not regenerate at all. Eat first.

Corpse behavior

It wears your head and your name, and the container is titled #YourName in red, so a looter always knows whose kit they are going through. One line of text sits above it, picked at random. "Here lies Name. Take what you need." is one of them. Looting a corpse is allowed here.

Corpses use the following environmental behavior:

Died in lavaCorpse stays. Lava does not destroy it. A lava death costs you the walk back, not your items. Bring a bucket.
Died underwaterCorpse stays.
Died with an empty packNo corpse is left. A corpse with nothing in it is removed the moment it appears, so an empty body no longer stands there (changed 24 August).

A corpse that is holding something is not touched by that. It stands where you fell for its full time, and if you die twice on the same spot both bodies stand there together.

Server restarts

Corpses are temporary entities and are not saved through a survival server restart. If a restart occurs while a corpse still holds items, the corpse and its contents are removed. Retrieve any active corpse before an announced restart.

Corpse expiry

The corpse does not quietly delete your gear. At 1000 seconds it breaks open and everything inside falls to the ground as ordinary drops, which live another 300 seconds and then despawn. So the full window is over twenty minutes, but your items are only inside the corpse for the first seventeen or so. After that they are loose on the ground and anyone can pick them up.

Experience

The corpse is an inventory and only an inventory. Experience is handled by the game, not by us, and dying costs you most of your levels. If you are sitting on thirty levels and about to do something risky, spend them first.

Returning to the death location

The free /back command is disabled, but there is one paid way home: /deathback. It costs $1,000 — run it once to see the price, run it again within 30 seconds to confirm and teleport. It works immediately after a natural death; after a PvP death it stays locked for about 17 minutes, so the killer has time to reach the corpse. One return per death.

The price is there on purpose. A free return command would remove the cost of travelling to far places. If the trip is worth less than $1,000, walk back or use a home you set in advance. The two saved homes are the reliable option.

Death messages

Every death is announced with a custom message, picked at random per cause, so the same death never reads the same way twice.

Player kill messages include a number in brackets. This is the killer's remaining health at the time of the kill, using the normal 0 to 20 health scale. It provides the same remaining health value to everyone who sees the message.

Hub deaths

The hub platform plays by opposite rules: keep inventory on, corpses disabled, fall damage off, death messages off, respawn screen skipped. Nothing you own can be lost up there.

A player without a valid bed or saved home respawns in the hub. Leaving again with /wild costs $50. See Beds and homes for the full respawn order.

Why items are not restored automatically

Unused Camp blocks and other physical items are not restored automatically after death. Implementing that behavior safely would require the server to treat each eligible item as account data rather than as an ordinary inventory item.

To restore a specific item, the server would first need to prove that the restored copy is the same item the player owned at death. Ordinary Minecraft items do not have a unique serial number. A safe implementation would therefore require a unique ID for every protected item, an owner recorded in a database, and persistent ownership across the lobby, hub, survival server, and any other location where the item could be carried.

Another system would then need to update that database every time the item changed state. Using the item would have to mark it as used immediately. Death would have to identify which unused items were still legitimately owned and restore only those records.

The same ownership check would also need to cover dropping, trading, chest storage, player shops, auctions, hoppers, plugin menus, and server transfers. Otherwise, a player could move the original item to another location while the database still recorded it as owned, then receive another copy after death.

This would require several inventory and economy plugins to communicate with the same ownership record. A missed update during a transfer or loading transition could create a duplication method. The synchronization system would be substantially more complicated than the single item behavior it was created to support.

For that reason, physical inventory items remain subject to the ordinary death, corpse, trade, and storage rules. They are not treated as permanently bound account records.

Items therefore remain subject to the normal corpse and despawn rules. Save a nearby home and keep replacement equipment available before entering a dangerous area.

Retrieval

Record the death coordinates and begin travelling back immediately. The corpse opens after 1000 seconds and the released items can remain for up to another 300 seconds. Another player may retrieve the inventory and return it.