GEONATIONS

Farming and mobs by season

Last updated 9 September 2026. Report a discrepancy through the GeoNations Discord.

Seasons change crop growth rates, winter lighting requirements, additional mob spawns, and parts of the terrain.

The growth multiplier

Every crop on the seasonal system carries four numbers, one per season, split into an outdoor figure and an indoor figure. The number multiplies normal vanilla growth: 1.0 is vanilla, 2.0 is twice as fast, 0.0 means it does not grow at all.

SeasonOutdoorIndoor
Spring1.21.0
Summer2.01.4
Fall0.81.0
Winter0.01.0

Outdoor crop growth is disabled during winter, which lasts approximately 30 real hours. Indoor crops continue at the normal rate when they meet the winter light requirement. Outdoor summer crops grow at twice the vanilla rate, compared with 1.4 times the vanilla rate indoors.

What counts as indoors

The indoor check does not use walls. A crop is indoors when any block is above it. If the crop is the highest block in its column, it is outdoors.

The winter light rule

Indoor growth in winter is full vanilla speed, and it is conditional. In winter, and only in winter, every crop requires constant block light of at least 8 above it. Not sky light. Block light, from a torch or a lantern. Fall short and the growth event is cancelled outright: it does not grow slowly, it does not grow at all.

The requirement applies only during winter. A torch layout that keeps every crop at block light 8 or higher also meets the normal light threshold used to prevent hostile mob spawning.

The twelve crops

WheatCarrotsPotatoesBeetroots
Melon stemsPumpkin stemsSugar caneBamboo
CocoaSweet berry bushesCactusNether wart

Two notes:

Nether wart is exempt in practice. The whole crop system is skipped in the Nether (there is no End on this network), so wart grown in the Nether never gets a seasonal multiplier. It only matters if you grow it in the overworld, and even then it is the one crop that does not demand winter block light.

Cactus, sugar cane and bamboo grow by spreading upward, but they are on the same table, with the same winter zero outdoors. A desert cactus farm stops in winter like everything else. The desert being warm does not save it.

Mechanically the multiplier applies per growth tick: above 1.0 the crop gets extra growth stages, below 1.0 some ticks are simply thrown away, at 0.0 every tick is cancelled. Bonemeal, hydration and light all behave exactly as vanilla underneath. The season is a filter on top of vanilla, not a replacement for it.

Mobs and the seasons

Mobs spawn the ordinary way here. The season does not add or swap any creatures: no husks in summer, no strays in winter, no seasonal animals. What the season changes is your temperature, how fast crops grow, and snow and ice.

Villagers

Villager restrictions apply throughout the year. Normal villager spawning and villager breeding are disabled. Villagers are obtained by curing zombie villagers.

Cured villagers

Use a Splash Potion of Weakness and a golden apple to cure a zombie villager. The cured villager can be used for normal trades and persists through chunk unloads and restarts. It cannot produce additional villagers through breeding.

Wandering traders are enabled. They spawn and trade normally, and their llamas are unaffected by the villager restrictions.

Snow and ice in winter

Winter changes the world: snow across the surface, water frozen to ice, snow on the leaves. It does not all arrive on day one. The first snowfall is tied to a sub season, so winter starts cold and bare and turns white a while later. Use that time to finish your roof.

Freezes in winterPlains, the forests, swamp, river, beach, windswept hills, stony peaks, taiga, and, surprisingly, savanna.
Does not freezeDesert, badlands, jungle, mushroom fields and pale garden get rain instead of snow. The cave biomes, the oceans, and the already-frozen biomes do not freeze either — but they still show snowfall; they just never freeze over.

Savanna freezing over is the surprise on that list: a +16 biome still freezes, because the freeze flag and the temperature offset are separate settings. Meanwhile the desert stays bare sand all winter.

When winter ends, the snow and ice the season placed are removed again, including in chunks nobody is standing in. Snow that was naturally part of the biome is kept. And blocks you placed yourself are protected: the plugin keeps the exact coordinates of plants players put down and the seasonal changes leave them alone. Your flower garden stays where you planted it.

The rest of the seasonal world